Download PDF by David Weller, Alexandre Santos Lobao, Ellen Hatton: Beginning .NET Game Programming in VB .NET

By David Weller, Alexandre Santos Lobao, Ellen Hatton

ISBN-10: 1590594010

ISBN-13: 9781590594018

Starting .NET online game Programming in VB .NET offers the paintings of David Weller (.NET online game evangelist at Microsoft) and a gaggle of key Microsoft insiders who determined to write down the suitable creation to online game programming for VB .NET programmers. Weller has switched his prior e-book to VB .NET and extra an advantage bankruptcy. The publication has handed all inner Microsoft checks as to programming type. This completely revised and better model (including an advantage bankruptcy) is the fitting option to get into .NET video game programming utilizing the VB .NET language.

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You can easily see where the complexity gets higher and higher when you’re dealing with hundreds, if not thousands, of these types of tests. To make it even more complex, imagine that all these bounding boxes are moving in real time. It’s pretty easy to see why complex games need faster computers and graphics cards when you think about challenges like collision testing. False Y Axis Extent Y Extent Y Extent X X,Y Rectangle 2 X Axis Figure 1-10. Two overlapping boxes Creating Custom Rectangle Objects A simple improvement you can do in the algorithm is to create a custom rectangle object that stores two points of the box, the upper-left corner and the bottom-right one, so you can do the tests directly on the variables without having to perform a sum operation.

Calculating Collision for Circle Objects Figure 1-13 illustrates the next proximity algorithm for figures that can be approximated by circles. Figure 1-13. Nettrix: GDI+ and Collision Detection the centers (hypotenuse) using the square root of the sum of the squares of the other sides. radiusRadius Then) // => The circles do not collide. Else // => The circles are overlapping. End If If you just want to check the distance against a constant value, you don’t need to calculate the square root, making operations faster.

The Coding Phase Although this is our first game targeting a mobile device, porting a game is so simple that we’ll do everything in one simple step (hence, no first draft, second draft, and so on). First, we’ll copy the code from Chapter 1, build it, and see which errors occur and fix them. Then we’ll perform any updates to the game needed to make it run, if it doesn’t run after removing the build errors, and include the code for the new interface elements. Nettrix to Pocket PC Adapting the Code to Build for a Pocket PC Target Copying the code from Chapter 1 into our project and compiling it will present us with some compatibility issues, but they should be fairly easy for us to fix.

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Beginning .NET Game Programming in VB .NET by David Weller, Alexandre Santos Lobao, Ellen Hatton

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